The Last of Us Part II is out now for PS4, and players who have been eager to dive into the continuing story of Joel and Ellie for years now are digging deep into every aspect of the game. The sequel, which has sold over 4 million copies, has impressed players with its technical achievements, one of which has now been detailed at length by one of the game’s designers.

Jesse James Garcia, a sound designer at developer Naughty Dog, has detailed how they made the sound of breaking glass in The Last of Us Part II. In a Twitter thread spanning 23 different tweets, Garcia dives deep into why the shattering, tinkling noise of glass being destroyed in the game is so satisfying.

The tweet below is the beginning of the thread, which breaks down as many details as possible.

Continue Reading at GameSpot


Author James O’Connor

Original Post by GameSpot

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