Resident Evil Village is a very scary game, and it builds on the return to the classic, slower-moving horror of Resident Evil 7 that was also a signature of the early games. However, Capcom took a slightly different approach to how it handled scares this time around, as it didn’t want to overwhelm the player with terror like it sometimes did in Resident Evil 7.

Speaking to Axios, producer Tsuyoshi Kanda said Capcom received Resident Evil 7 feedback and some players felt it was actually too scary. Scary is obviously the goal in horror, but not if it means players don’t want to keep playing it for fear of an unexpected bowel movement.

“In one regard, that’s exactly what’s we’re striving for, so it’s a huge compliment for us,” he said. “But at the same time, it’s always our goal to create something that anybody can feel comfortable jumping in and playing, so we eased up on the tension curve [in RE Village] relative to Resident Evil 7: Biohazard, so players aren’t in constant fear.”

Continue Reading at GameSpot

 

Author Gabe Gurwin

Original Post by GameSpot

Caffeine Gaming is a a new and exciting site which pulls together the hottest news and information from the best gaming sites around the world. All here in one place which makes it easy for you to stay completely connected with the industry and the latest developments. We are also a site which publishes your own views and content to enable readers to benefit from each other's opinions and experiences. Make Caffeine Gaming your daily fix.