Metal Gear Solid 2 was the game that changed everything for PS2
Flashback to the turn of the century and Konami stands as one of the most prolific publishers in gaming. From its 16-bit classics to its more experimental 32-bit titles, the red and orange Konami logo long stood as a seal of quality. PlayStation 2 had just launched, but the initial line-up of games was shaky – and there was a decided lack of a killer app. The reveal of Metal Gear Solid 2 at E3 2000, prior to the system’s Western launch, was the turning point in the fledgling system’s fortunes.
Hideo Kojima completed his first draft of the game’s design document in January 1999. The sequel was referred to as Metal Gear Solid III or MGSIII – the roman numerals referencing the New York skyline. The document lays out ideas for a sequel that would be developed for Sony’s still unannounced next-generation console – the PlayStation 2. Kojima envisioned huge numbers of enemies on screen with bodies that remain in the scene, the interaction of light and shadow, physics interactions with real world objects, multi-tiered environments and advanced enemy AI. The intent was not to push visuals to the limit, but rather to use the processing power of PlayStation 2 to deliver an enhanced gameplay experience, something the team continued to work on all the way to the run-up to E3 2000.
The road to E3 was a challenge – the team worked hard to prepare a trailer that Kojima himself helped to craft. Internal demos give us an idea of what the game looked like prior to this initial reveal but a lot of work was poured into creating the finished reveal. The trailer would be created from the game engine rather than pre-rendered imagery while enemy behaviour and scenarios were programmed to behave in a specific fashion for the showing. The staff at Konami’s American office were initially sceptical of this nine-minute presentation, as it would eat up a significant chunk of their video roll and they hadn’t even seen the game yet, but Kojima persisted and the stage was set for the big reveal.
Original Post By – Eurogamer