Riot Games’ esports division has released a statement confirming a latency discrepancy between the Busan venue and RNG Team’s remote venue during the League of Legends’ Mid-Season Invitational competition.
“We discovered following day three that there was a discrepancy in the latency being reported in game logs for all matches versus what was being experienced in the Busan venue,” the press release stated.
That means teams playing in Busan were playing at a higher ping, while the RNG Team–which is competing remotely in China–was playing at a lower ping. Because this put RNG at an advantage, RNG will now have to replay three matches. RNG previously won three out of three matches, but those results will now be void.
Author Jenny Zheng
Original Post by GameSpot